LAMBS Waypoints
Gives mission makers ready-made AI behaviours as editor modules and waypoints. Drop a module, link a group, and the group acts out that role. Zeus gets the same behaviours in its right-click menu.
Behaviours
- Patrol and Hunt: patrol an area, or search for the target in a spiral, using flashlights and flares if they have them.
- Creep: sneak up and ambush enemies in a low stance, using cover.
- Rush: run aggressively at enemies, often ignoring cover and suppression.
- Assault / Retreat: rush or flee towards a point that can be moved during the mission.
- Defend: hold an area, moving between cover and buildings, manning weapons and calling for artillery.
- Garrison: take positions in buildings and man turrets and static weapons.
- Camp: gather around a point as if at a campsite, with some soldiers peeling off to guard.
- CQB: search the buildings in an area.
- Reset: cancel any of the above on a unit.
- Dynamic Target: a target point that can be moved during the mission.
Search modules normally only target hostile players. Most have options for area size, update interval, stealth, and dynamic reinforcement.
Artillery
- Register artillery units to a side, or let the mod register them automatically.
- Task Artillery fires the first available registered gun of a side at a location, with options for spread, main salvo and skipping adjusting rounds.
Settings and keybinds
One option: automatic artillery registration (off by default), under Addon Options. No keybinds. See settings_users.md and keybinds_users.md for the rest of the pack.
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